page eleven

The Chronicle

The Atlas draws a country and leaves it empty. This one puts people on the ground and lets go of them for eight centuries. Kingdoms are founded, borders creep, wars are declared over grazing rights, a sickness comes up out of a port and takes a third of everyone, someone writes down the mechanical clock, an empire gets too big for its own roads and comes apart in a single bad succession. Nobody is steering. Press play and read what happened.

open water, or ground nobody has claimed

Year 0
Speed
Seed Reckoning

    Click a country on the map, a line in the chronicle, or a row in the table. Space bar runs and stops the clock; the arrow keys step a year at a time, or twenty-five with shift held.

    How the date becomes eight hundred years

    1. 01

      Raise the ground

      The seed folds noise into a landmass and pours a sea over it, then works out how good every district is to farm from its climate band, its roughness, its height and whether it touches the coast. Nothing later in the run ever asks where the good land is again — it just goes there.

    2. 02

      Hand out the crowns

      Five to eight peoples are founded on the best ground, far enough apart to ignore each other at first. Each gets a name, a ruling house, and four leanings — how quick it is to fight, how much it trades, how devout it is, how much it writes down. Those four numbers decide everything it does for the rest of its life, including what it ends up being called.

    3. 03

      Let the years run

      Every year, populations grow into whatever their land will carry, crowded realms push into the next valley, scholars accumulate until something gets written down for the first time, rulers die and are replaced well or badly, and borders move by force. Wars are settled by weighing people, learning, temper and luck, and they are settled in districts, not points.

    4. 04

      Let it go wrong

      A realm bigger than its administration can reach gets less stable every year, and a disputed succession can be the shove that turns the outer provinces into somebody else's country. Plagues walk from border to border. A faith is preached, spreads by trade, and eventually splits — after which the wars between the two halves of it are worse.

    The whole run is computed the moment the page loads and then played back, so the slider is scrubbing real recorded history rather than guessing at it — nothing you do changes what happened. Tomorrow the seed changes, the coast is somewhere else, and none of these countries were ever founded. If you want the same number doing other work: the Atlas maps a world in far more detail, the Codex invents the alphabet such a place might write in, the Menagerie evolves what lives there, the Almanac files a report from one of its towns and the Orrery hangs a solar system over the lot of it.